Apply appropriate digital etiquette for collaborating with different audiences such as peers, teachers, and other adultsTEKS
Creativity and innovation--emerging technologies. The student demonstrates an understanding that technology is dynamic and impacts different communitiesTEKS
Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologiesTEKS
Data literacy, management, and representation--collect data. The student uses digital strategies to collect and identify dataTEKS
Data literacy, management, and representation--communicate and publish results. The student communicates data through the use of digital tools to inform an audienceTEKS
Data literacy, management, and representation--organize, manage, and analyze data. The student uses data to answer questionsTEKS
Decompose a real-world problem into smaller, manageable subproblems using graphic organizers such as learning maps, concept maps, or other representations of dataTEKS
Demonstrate adherence to local acceptable use policy (AUP) and explain the importance of responsible and ethical technology useTEKS
Demonstrate proper touch keyboarding techniques with increasing speed and accuracy and ergonomic strategies such as correct hand and body positionsTEKS
Describe and evaluate operating systems, learning management systems, virtual systems, and network systems such as internet, intranet, wireless network, and short-range wirelessTEKS
Design and create an outline collaboratively that documents a problem, possible solutions, and an expected timeline for the development of a coded solutionTEKS
Discuss and identify how interactions can escalate online and explain ways to stand up to cyberbullying, including advocating for self and othersTEKS
Discuss cybersecurity strategies such as using a secured internet connection to protect digital informationTEKS
Identify the components of a digital footprint such as online activity, game use, or social media platformsTEKS
Use help sources to research application features and solve software issues. Source: The provisions of this §126.10 adopted to be effective August 7, 2022, 47 TexReg 4518TEKS