Lesson Notes By Weeks and Term v4 - SHS 2

Traditional Games

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Subject: Physical Education Health Core

Class: SHS 2

Term: 2nd Term

Week: 18

Grade code: 3.1.4.LI.2

Strand code: 1

Sub-strand code: 4

Content standard code: 3.1.4.CS.2

Indicator code: 3.1.4.LI.2

Theme: Physical Activity and Health

Subtheme: Traditional Games

Lesson Video

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Performance objectives

Lesson summary

This lesson re-connects us with the games we grew up playing: Tumatu and Ampe. These are not just for fun; they are a vital part of our Ghanaian culture and a fantastic way to stay physically fit. By understanding the specific skills involved, we can appreciate these games more, play them better and safer, and understand how they contribute to our overall health and well-being. We will explore the fundamental movements that make these games both a challenge and a joy to play.

Lesson notes

This section breaks down the two selected traditional games, focusing on their rules and the fundamental skills needed to play them effectively. A. Tumatu (Hopscotch)

`Tumatu` is the Ghanaian name for the popular playground game known internationally as Hopscotch. It is a game of balance, precision, and agility.

i. Objective: The main goal is to be the first player to successfully complete the entire course by hopping and jumping through a sequence of numbered squares after throwing a marker (`daama`) into the correct square.

ii. Equipment: A Grid: Drawn on the ground with chalk, charcoal, or a stick. A standard grid has 8 to 10 squares. A Marker (`Daama`): A small, flat object like a stone (`aboɔ`), a piece of broken tile, a bottle cap, or a small beanbag.

Evaluation guide

Reference guide