Robot Construction
Download the Lessonotes Mobile Ghana app for faster lesson access on Android and iPhone.
Subject: Robotics
Class: SHS 2
Term: 2nd Term
Week: 12
Grade code: 2.3.2.LI.2
Strand code: 3
Sub-strand code: 2
Content standard code: 2.3.2.CS.1
Indicator code: 2.3.2.LI.2
Theme: Robot Construction and Programming
Subtheme: Robot Construction
This page supports the lesson note with a companion video and a short classroom-ready summary.
For class groups and homework, share this lesson page so learners also get the summary, objectives, and full lesson context.
Welcome, future engineers and innovators! In our last lesson, we discussed the components of a robot. But a robot is more than just wires and motors. A truly useful robot must be able to move intelligently and predictably. Imagine programming a drone to deliver medicine from a clinic in Accra to a village in the Eastern Region, or a small farming robot to water seedlings in straight lines on a farm near Kumasi. To do this, we must understand the language of motion: physics. This lesson bridges the gap between building a robot and programming it to navigate its world.
This section breaks down the physics required to program a robot's movement. A. Foundational Concepts: The Language of Motion
Before we can calculate, we must understand the terms. Imagine a small robot car on the floor of our classroom. Position (s): This is the robot's specific location. We usually describe it with coordinates (e.g., 2 metres from the front wall and 3 metres from the side wall). Displacement (Δs): This is the change in position. It is a vector, meaning it has both a distance and a direction. If the robot moves from the door to the window, its displacement is "5 metres towards the window." Distance: This is the total path travelled. It is a scalar, meaning it only has size (magnitude). If the robot goes to the window and back to the door, its distance travelled is 10 metres, but its final displacement is 0 metres (because it ended where it started). Velocity (v): This is the rate of change of displacement. It is a vector. "The tro-tro is moving at 60 km/h East." Speed: This is the rate of change of distance. It is a scalar. "The tro-tro's speed is 60 km/h." Acceleration (a): This is the rate of change of velocity. It is a vector. A robot accelerates if it speeds up, slows down, or changes direction. The unit is metres per second squared (m/s²). B. Linear Motion: Moving in a Straight Line
Most robots start by learning to move in a straight line. When the acceleration is constant, we can use a set of powerful formulas called the Equations of Motion.
Let's define our variables: `s` = displacement (metres, m) `u` = initial velocity (metres per second, m/s) `v` = final velocity (m/s) `a` = constant acceleration (m/s²) `t` = time (seconds, s)