Lesson Notes By Weeks and Term v5 - Grade 11

Intersection and development of surfaces – Week 10 focus

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Subject: Engineering Graphics and Design

Class: Grade 11

Term: 1st Term

Week: 10

Theme: General lesson support

Lesson Video

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Performance objectives

Lesson summary

This week, we delve into the crucial topic of Intersection and Development of Surfaces. This skill is fundamental to many engineering and design applications, especially in sectors like manufacturing, construction, and sheet metal work. Imagine designing the ventilation system for a new hospital in Gauteng, the water piping for a rural community development project in KwaZulu-Natal, or the steel frame of a classroom in the Eastern Cape. All of these projects require a thorough understanding of how different surfaces intersect and how to accurately develop these surfaces onto a flat plane for fabrication.

Lesson notes

2. 1. Intersection of Surfaces The intersection of two surfaces is the line (or lines) that represents where the two surfaces meet. Finding this line accurately is crucial for ensuring that parts fit together seamlessly. Methods for Finding the Line of Intersection: Cutting Plane Method: This is the most versatile and commonly used method. Imagine a plane cutting through both surfaces. The intersection of the cutting plane with each surface creates a line on each surface. The points where these lines intersect are points on the line of intersection between the two original surfaces. By using multiple cutting planes, we can find several points and connect them to define the line of intersection.

Line Element Method (for curved surfaces): This method involves dividing one or both surfaces into a series of elements (usually straight lines) and finding where these elements intersect the other surface.

Example 1: Intersection of a Cylinder and a Prism Let's say we have a vertical cylinder intersecting a horizontal square prism. Draw the front and top views of both objects. Ensure the views accurately depict the sizes and positions of the cylinder and prism.

Apply Cutting Planes: Pass vertical cutting planes through the objects in the front view. Strategically choose cutting planes to intersect key features of both shapes. For example, planes coinciding with the sides of the square prism and the center of the cylinder can be good starting points.

Find Intersection Points: For each cutting plane, identify where it intersects the edges of the prism in the front view. Project these points up to the top view to the corresponding edges of the prism. Mark these points. Similarly, for each cutting plane, identify where it intersects the cylinder in the front view. Project these points up to the top view to the cylinder's surface. Mark these points. The points where the projections from the prism and the cylinder meet on the same cutting plane in the top view are points on the line of intersection.

Connect the Points: Connect the points of intersection in the top view to create a smooth curve representing the line of intersection. Remember to differentiate between visible and hidden lines. If a portion of the intersection line is behind a surface, represent it with dashed lines.

Example 2: Intersection of two cylinders at right angles Draw the front and top views of the cylinders at right angles. Use cutting planes parallel to both cylinder axes. These planes cut lines on each cylinder. Project the cutting plane intersections onto the top view and mark intersection points Connect the point to get the shape of the intersection. 2.

2. Development of Surfaces Development is the process of unfolding a 3D surface onto a 2D plane while preserving its true size and shape. This is essential for creating templates for manufacturing parts from sheet metal or other flat materials.

Common Development Methods: Parallel Line Development: Used for prisms and cylinders. The surface is "unrolled" along a straight line.

Radial Line Development: Used for cones and pyramids. The surface is "unrolled" as a sector of a circle.

Triangulation: Used for more complex shapes that can be divided into triangles.

Example 3: Development of a Square Prism Imagine needing to create a sheet metal box with a square base and no top.

Determine the True Lengths: The height of the prism is already a true length in the front view. The sides of the square base are true lengths in the top view.

Establish the Stretch-Out Line: Draw a horizontal line – this is the stretch-out line.

Divide the Perimeter: Divide the stretch-out line into segments equal to the length of one side of the square base. Since there are four sides, you will have four equal segments.

Draw Parallel Lines: At each division point on the stretch-out line, draw vertical lines equal in length to the height of the prism.

Connect the Ends: Connect the top ends of the vertical lines to form the top edge of the development.

Add Base (optional): If you need a closed box, add a square shape to one of the sides of the development.

Example 4: Development of a Cone Suppose we need to create a cone-shaped funnel.

Determine the Slant Height: The slant height (l) is the distance from the apex of the cone to a point on the circumference of the base. The true slant height must be determined either graphically (by rotating the line into the frontal plane) or mathematically (using the Pythagorean theorem).

Calculate the Sector Angle: The angle (θ) of the sector is calculated using the formula: θ = (r/l) * 360°, where r is the radius of the base and l is the slant height.

Draw the Sector: Draw a circle with radius equal to the slant height (l).

Measure the Sector Angle: Using a protractor, measure the calculated angle (θ) from the center of the circle.

Connect the Ends: Connect the ends of the angle to the center of the circle to form the sector. This sector is the development of the cone's surface.