Lesson Notes By Weeks and Term - Senior Secondary 1

Input devices

Term: 1st Term

Week: 8

Class: Senior Secondary School 1

Age: 15 years

Duration: 40 minutes of 2 periods each

Date:       

Subject:      Computer Studies and ICT

Topic:-       Input devices

SPECIFIC OBJECTIVES: At the end of the lesson, pupils should be able to

  1. Define input devices
  2. List and identify the various types of input devices

INSTRUCTIONAL TECHNIQUES: Identification, explanation, questions and answers, demonstration, videos from source

INSTRUCTIONAL MATERIALS: Videos, loud speaker, pictures, Data Processing for senior Secondary Education by Hiit Plc, WAPB Computer Studies for Senior Secondary I by Adekunle et al, On-line Materials.

INSTRUCTIONAL PROCEDURES

PERIOD 1-2

PRESENTATION

TEACHER’S ACTIVITY

STUDENT’S ACTIVITY

STEP 1

INTRODUCTION

The teacher reviews the previous lesson on the fourth and fifth generations of computer

Students pay attention

STEP 2

EXPLANATION

He defines input devices

 

Students pay attention and participates

STEP 3

DEMONSTRATION

He lists the various types of input devices displaying the pictures to the learners

Students pay attention and participate

STEP 4

NOTE TAKING

The teacher writes a summarized note on the board

The students copy the note in their books

 

NOTE

INPUT DEVICES
An input device is a piece of equipment used to enter data into a computer system.

Input devices can be categorized into three

  1. Text input devices
    • Keyboard – a device to input text and characters by depressing buttons (referred to as keys), similar to a typewriter. The most common English-language key layout is the QWERTY layout.
  2. Pointing devices
    • Mouse – a pointing device that detects two dimensional motion relative to its supporting surface.
    • Trackball – a pointing device consisting of an exposed protruding ball housed in a socket that detects rotation about two axes.
  3. Gaming devices
    • Joystick – a general control device that consists of a handheld stick that pivots around one end, to detect angles in two or three dimensions.
    • Gamepad – a general handheld game controller that relies on the digits (especially thumbs) to provide input.

 

 

EVALUATION:    1. Define input devices

  1. What are the three categories of input devices? Give                    an example of each.

CLASSWORK: As in evaluation

CONCLUSION: The teacher commends the students positively