Lesson Notes By Weeks and Term - Primary 4

Technology + Basketball + Coding

Term: 2nd Term

Week: 6

Class: Primary 4

Age: 9 years

Duration: 40 minutes of 3 periods

Date:

Subject: Basic Science and Technology

Topic:-       Technology

  • Basketball
  • Coding

SPECIFIC OBJECTIVES: At the end of the lesson, pupils should be able to

  1. Identify and mention products of technology
  2. Give examples of some inventors and their inventions
  3. Mention the rules governing basketball
  4. List officials in a basketball game
  5. Describe coding
  6. Explain why it is important to learn coding

INSTRUCTIONAL TECHNIQUES: Identification, explanation, playway method, questions and answers, demonstration, videos from source

INSTRUCTIONAL MATERIALS: pictures of harvesters, tractors, airplanes, express trains, electronic appliances etc, basketball court, balls, canvas, kneel cap, back board, sock/hose, basket net,

INSTRUCTIONAL PROCEDURES

PERIOD 1: Technology

PRESENTATION

TEACHER’S ACTIVITY

PUPIL’S ACTIVITY

STEP 1

INTRODUCTION

The teacher revises the previous lesson on technology

 

Pupils pay attention

STEP 2

EXPLANATION

The teacher lists some products of technology

Radio

Thermometer

Electric Bulb

Telescope

Watch

Thermometer

Transformer

Airplane

Camera

LED

Gravity

Battery

Induction motor

Diesel Engine

Dynamite

Lift

Mobile Phone

Printing Press

Steam engine

Railway Engine

Telephone

Seismograph

Electric Generator

Television

Pupils pay attention and participates

STEP 3

DEMONSTRATION

She then highlights some inventions and their inventors

Invention/discovery

Inventor

Radio

Guglielmo Marconi

Thermometer

Gabriel Fahrenheit

Electric Bulb

Thomas Edison

Telescope

Hans Lippershey and Zacharias Janssen; later Galileo

Watch

Peter Henlein

Thermometer

Gabriel Fahrenheit

Transformer

Micheal Faraday

Airplane

Wright brothers

Camera

Nicéphore Niépce

LED

Oleg Losev, Nick Holonyak

Gravity

Sir Isaac Newton

Battery

Alessandro Volta

Induction motor

Nikola Tesla

Diesel Engine

Rudolf Diesel

Dynamite

Alfred Nobel

Lift

Elisha Otis

Mobile Phone

Martin Cooper

Printing Press

Johannes Gutenberg

Steam engine

Thomas Newcomen

Railway Engine

George Stephenson

Telephone

Alexander Graham Bell

Seismograph

John Milne

Electric Generator

Michael Faraday

Television

John Logie Baird

 

Pupils pay attention and participate

STEP 4

NOTE TAKING

The teacher writes a short note on the board

The pupils copy the note in their books

 

NOTE

Some products of technology

1     Radio

2     Thermometer

3     Electric Bulb

4     Telescope

5     Watch

6     Thermometer

7     Transformer

8     Airplane

9     Camera

10 LED

11 Gravity

12 Battery

13 Induction motor

14 Diesel Engine

15 Dynamite

16 Lift

17 Mobile Phone

18 Printing Press

19 Steam engine

20 Railway Engine

21 Telephone

22 Seismograph

23 Electric Generator

24 Television

 

some inventions and their inventors

Invention/discovery

Inventor

Radio

Guglielmo Marconi

Thermometer

Gabriel Fahrenheit

Electric Bulb

Thomas Edison

Telescope

Hans Lippershey and Zacharias Janssen; later Galileo

Watch

Peter Henlein

Thermometer

Gabriel Fahrenheit

Transformer

Micheal Faraday

Airplane

Wright brothers

Camera

Nicéphore Niépce

LED

Oleg Losev, Nick Holonyak

Gravity

Sir Isaac Newton

Battery

Alessandro Volta

Induction motor

Nikola Tesla

Diesel Engine

Rudolf Diesel

Dynamite

Alfred Nobel

Lift

Elisha Otis

Mobile Phone

Martin Cooper

Printing Press

Johannes Gutenberg

Steam engine

Thomas Newcomen

Railway Engine

George Stephenson

Telephone

Alexander Graham Bell

Seismograph

John Milne

Electric Generator

Michael Faraday

Television

John Logie Baird

 

 

EVALUATION:    1. List ten products of technology

  1. List eight inventions and their inventors

CLASSWORK: As in evaluation

CONCLUSION: The teacher commends the pupils positively

 

PERIOD 2 and 3: Basketball. Coding

PRESENTATION

TEACHER’S ACTIVITY

PUPIL’S ACTIVITY

STEP 1

INTRODUCTION

The teacher revisits the previous lesson on Basketball

 

Pupils pay attention

STEP 2

EXPLANATION

The teacher outlines some of the rules governing basketball

1     Only five players per team on the court. ...

2     Score more than your opponent to win. ...

3     Score within the shot clock. ...

4     Dribbling advances the ball. ...

5     The offense has five seconds to inbound the ball. ...

6     The offense must advance the ball. ...

7     Ball and ballhandler must remain inbounds.

 

She lists the officials of basketball

There are three on-court officials assigned to each NBA game. Each official has a different title and set of responsibilities. These three are referred to as the crew chief, referee, and umpire.

Pupils pay attention and participates

STEP 3

DEMONSTRATION

The teacher explains the meaning of coding and its importance

Coding is the process of transforming ideas, solutions, and instructions into the language that the computer can understand – that is, binary-machine code. Coding is how humans are able to talk with computers.

Importance of coding

1. Coding develops logical thinking

2. Coding improves problem solving skills

3. Coding fosters creativity

4. Coding allows high income potential

5. Coding helps you work smartly and efficiently

6. It helps to develop resilience

7. One becomes an expert at debugging

8. It becomes easy to communicate with code

Pupils pay attention and participate

STEP 4

NOTE TAKING

The teacher writes a short note on the board

The pupils copy the note in their books

 

NOTE

Rules governing basketball

  • Only five players per team on the court. 
  • Score more than your opponent to win. 
  • Score within the shot clock. 
  • Dribbling advances the ball. 
  • The offense has five seconds to inbound the ball. 
  • The offense must advance the ball. 
  • Ball and ballhandler must remain inbounds.

 

Officials in basketball

There are three on-court officials assigned to each NBA game. Each official has a different title and set of responsibilities. These three are referred to as the crew chief, referee, and umpire.

 

Coding and its importance

Coding is the process of transforming ideas, solutions, and instructions into the language that the computer can understand – that is, binary-machine code. Coding is how humans are able to talk with computers.

Importance of coding

  1. Coding develops logical thinking
  2. Coding improves problem solving skills
  3. Coding fosters creativity
  4. Coding allows high income potential
  5. Coding helps you work smartly and efficiently
  1. It helps to develop resilience
  2. One becomes an expert at debugging
  3. It becomes easy to communicate with code

 

EVALUATION:    1. Outline the rules governing basketball game

  1. Who are the officials in basketball?
  2. Define the term ‘coding’
  3. Explain the importance of coding

CLASS ACTIVITY: Pupils in small groups, demonstrate the basic skills in basketball

CLASSWORK: As in evaluation

CONCLUSION: The teacher commends the pupils positively



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