Grade 3 ยท Technology Applications Video Lesson

Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies Video Lesson

Curriculum-aligned Grade 3 Technology Applications lesson video for Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. Use it for classroom preview, instruction support, or home review.

About This Video

Curriculum-aligned Grade 3 Technology Applications lesson video for Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies. Use it for classroom preview, instruction support, or home review.

This watch page is dedicated to the video. For the complete text lesson plan, activities, standards alignment, and answer guides, use the companion lesson page: Creativity and innovation--innovative design process. The student takes an active role in learning by using a design process to solve authentic problems for a local or global audience, using a variety of technologies lesson plan.

Video Learning Notes

In this lesson, students learned about the innovative design process and the personal skills needed to use it successfully, including metacognition, effective communication, following directions, and mental agility. They practiced applying the design process to solve authentic problems, used peer and teacher feedback to improve their solutions, and demonstrated safe and respectful technology habits. These skills help students become creative and responsible problem solvers.

Learning Goals

  • Explain the importance of personal skills and behaviors such as metacognition, effective communication, following directions, and mental agility in successfully using the design process.
  • Demonstrate personal skills and behaviors needed to implement the design process.
  • Apply an appropriate design process to create new and useful solutions to authentic problems using peer and teacher feedback.

Curriculum Context

Grade: Grade 3

Subject: Technology Applications

Curriculum: TEKS