Grade 1 · Technology Applications

Select and use a variety of applications, devices, and online learning environments to create an original product

Quarter 3 · Week 9 · TEKS

Standards Alignment

  • TEKS.TECH.1.09A primary
    select and use a variety of applications, devices, and online learning environments to create an original product;
  • TEKS.TECH.1.09B primary
    describe basic computer hardware, including a variety of input and output devices, and software using accurate terminology;

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Lesson Overview

In this Grade 1 lesson, students will learn to select and use different technology applications, devices, and online learning environments to create an original product. They will also learn to identify and describe basic computer hardware, including input and output devices, and software using correct terminology. The lesson emphasizes practical technology concepts and safe, responsible use of technology.

Learning Objectives

  • Select and use a variety of technology applications, devices, and online learning environments to create an original product.
  • Describe basic computer hardware, including input and output devices, and software using accurate terminology.

Success Criteria

  • Students can choose appropriate applications and devices to create a simple original product.
  • Students can name and describe basic computer hardware parts such as keyboard, mouse, monitor, and software.
  • Students demonstrate safe and respectful use of technology during activities.

Prerequisite Knowledge

Students should have basic familiarity with using a computer or tablet, including turning it on and off and using a mouse or touchscreen.

Key Vocabulary

  • Application
  • Device
  • Online learning environment
  • Input device
  • Output device
  • Software
  • Hardware
  • Original product

Materials and Resources

  • Computers or tablets with various applications installed (drawing, word processing, or simple creation apps)
  • Input devices such as keyboard, mouse, touchscreen
  • Projector or screen for demonstration
  • Printed images or cards showing different hardware devices and software icons

Teacher Preparation

  • Prepare a list of simple applications suitable for Grade 1 students (e.g., drawing app, word processor, educational game)
  • Prepare images or cards showing examples of input devices (keyboard, mouse, microphone) and output devices (monitor, speakers, printer)
  • Set up devices and applications for student use
  • Plan a simple original product creation task (e.g., draw a picture, write a short story, or create a simple digital card)

Detailed Lesson Notes

Understanding Technology Applications and Devices

Technology applications are software programs that allow users to perform specific tasks, such as drawing, writing, or playing educational games. Devices are the physical tools we use to interact with technology, such as computers, tablets, keyboards, and mice. Online learning environments are websites or platforms where students can learn and create using technology.

Input and Output Devices

Input devices are tools we use to send information into a computer, like a keyboard for typing or a mouse for clicking. Output devices show or give us the results from the computer, such as a monitor that displays images or speakers that play sounds. Understanding these helps students know how they interact with technology.

Creating an Original Product Using Technology

An original product is something new that a student creates using technology, like a drawing, story, or digital card. Selecting the right application and device helps students express their ideas clearly. For example, a drawing app is good for pictures, while a word processor is better for writing.

Safe and Responsible Technology Use

Students should learn to use technology safely and respectfully. This includes handling devices carefully, not sharing personal information online, and asking for help when needed. Encouraging these habits early supports positive technology experiences.

Worked Examples

Worked Example 1

Scenario

Show a student a drawing application and a word processing application. Ask: Which application would you choose to create a picture? Which would you choose to write a story?

Explanation

A drawing application is designed for creating pictures using tools like brushes and colors. A word processing application is designed for writing and editing text. Choosing the right application helps create the intended product effectively.

Answer Guide

I would choose the drawing application to create a picture because it has tools for drawing. I would choose the word processing application to write a story because it lets me type words.

Engage

Teacher Activity

Show students pictures of different technology devices and applications. Ask them if they have used any of these before and what they used them for.

Student Activity

Students share their experiences with technology devices or apps they have used at home or school.

Explanation

This activity connects students' prior experiences with the lesson topic and sparks interest in learning about technology applications and devices.

Examples

  • Students recognize common devices like tablets, keyboards, or mice.
  • Students mention activities like playing games, drawing, or watching videos.

Explore

Teacher Activity

Demonstrate how to open a drawing application on a tablet or computer and create a simple picture. Show how to use input devices like a mouse or touchscreen to draw.

Student Activity

Students practice opening the application and create their own simple drawing using the input device.

Explanation

Hands-on practice helps students understand how to use applications and devices to create original products.

Examples

  • Students successfully open the application.
  • Students use the mouse or touchscreen to draw shapes or pictures.
  • Students experiment with different colors or tools in the app.

Explain

Teacher Activity

Discuss the difference between input and output devices using examples. Show images of keyboards, mice, monitors, and speakers and explain their roles.

Student Activity

Students identify input and output devices from pictures and describe their functions in their own words.

Explanation

Understanding input and output devices helps students use technology more effectively and describe it accurately.

Examples

  • Students correctly identify keyboards and mice as input devices.
  • Students recognize monitors and speakers as output devices.
  • Students use correct terminology when describing devices.

Elaborate

Teacher Activity

Guide students to select an application and device to create an original product, such as a digital card or story. Encourage them to explain their choices and the steps they take.

Student Activity

Students create their own original product using a chosen application and device and explain their process to the class or a partner.

Explanation

This activity reinforces the lesson objectives by applying knowledge to create and communicate about technology use.

Examples

  • Students select appropriate applications for their product.
  • Students use input devices correctly to create their product.
  • Students explain their process using accurate terminology.

Evaluate

Teacher Activity

Ask students to demonstrate how to open an application and use an input device to create something. Have them name input and output devices they used and describe their product.

Student Activity

Students demonstrate creating a product, name devices used, and describe their work using correct terms.

Explanation

This assessment confirms students can select and use technology applications and devices and describe them accurately.

Examples

  • Students successfully open and use an application.
  • Students correctly name input and output devices.
  • Students describe their original product clearly.

Classroom Activity

Students practice opening the application and create their own simple drawing using the input device.

Guided Practice

Guided Practice 1

Prompt

Name one input device and one output device you use with a computer or tablet.

Teacher Answer Guide

An input device is a keyboard, and an output device is a monitor.

Guided Practice 2

Prompt

Describe what an application is and give an example of one you can use to create something on a computer or tablet.

Teacher Answer Guide

An application is a program that helps you do something on a computer or tablet. For example, a drawing app lets you make pictures.

Guided Practice 3

Prompt

Choose an application and device to create a digital card. Explain why you chose them.

Teacher Answer Guide

I chose a drawing app because it lets me make pictures and colors. I used the touchscreen because it is easy to draw with my finger.

Guided Practice 4

Prompt

Look at pictures of a keyboard, mouse, monitor, and printer. Identify which are input devices and which are output devices and explain your reasoning.

Teacher Answer Guide

The keyboard and mouse are input devices because you use them to send information to the computer. The monitor and printer are output devices because they show or print information from the computer.

Guided Practice 5

Prompt

Explain how you would use technology safely and respectfully while creating an original product on a computer or tablet.

Teacher Answer Guide

I would use the device carefully so it does not break, not share my personal information online, ask for help if I do not understand something, and be kind if I work with others.

Independent Practice

  1. Foundational: Name one input device and one output device you use with a computer or tablet.
  2. Developing: Describe what an application is and give an example of one you can use to create something on a computer or tablet.
  3. Application: Choose an application and device to create a digital card. Explain why you chose them.
  4. Analysis: Look at pictures of a keyboard, mouse, monitor, and printer. Identify which are input devices and which are output devices and explain your reasoning.
  5. Challenge: Explain how you would use technology safely and respectfully while creating an original product on a computer or tablet.

Independent Practice Teacher Answer Key

  1. 1. An input device is a keyboard, and an output device is a monitor.
  2. 2. An application is a program that helps you do something on a computer or tablet. For example, a drawing app lets you make pictures.
  3. 3. I chose a drawing app because it lets me make pictures and colors. I used the touchscreen because it is easy to draw with my finger.
  4. 4. The keyboard and mouse are input devices because you use them to send information to the computer. The monitor and printer are output devices because they show or print information from the computer.
  5. 5. I would use the device carefully so it does not break, not share my personal information online, ask for help if I do not understand something, and be kind if I work with others.

Guiding Questions

  • What can you create using a computer or tablet?
  • How do you use a mouse or touchscreen to make your product?
  • What are some examples of input and output devices?
  • Why is it important to use technology safely?

Common Misconceptions

  • Students may think all devices connected to a computer are input devices, not recognizing output devices.
  • Students might confuse software (applications) with hardware (devices).
  • Students may believe they must use only one application or device to create a product, not understanding they can use multiple tools.

Differentiation

Support and Intervention

Provide step-by-step guidance and demonstrations for using applications and devices. Use visual aids showing pictures of devices and applications with labels. Allow extra time for students to practice using input devices.

English-Language Learner Support

Use simple language and repeat key vocabulary with pictures. Demonstrate actions slowly and clearly. Pair ELL students with peers for support during activities.

Advanced and Extension

Encourage students to explore multiple applications to combine features in their original product. Have students explain the difference between hardware and software in their own words. Challenge students to identify additional input and output devices beyond the basic ones.

Assessment

  • Observe students as they open and use applications to create products.
  • Ask students to name input and output devices during discussions.
  • Have students explain their creation process using technology terms.
  • Name one application you used today and what you created with it.
  • List one input device and one output device you used.
  • Explain why it is important to use technology safely.
  • Create a simple digital product using an application and describe the devices used.
  • Draw and label pictures of input and output devices.
  • Write a short explanation of how you used technology to create your product.

Answer Guide

  • Name one input device and one output device you use with a computer or tablet.
    Answer: An input device is a keyboard, and an output device is a monitor.
  • Describe what an application is and give an example of one you can use to create something on a computer or tablet.
    Answer: An application is a program that helps you do something on a computer or tablet. For example, a drawing app lets you make pictures.
  • Choose an application and device to create a digital card. Explain why you chose them.
    Answer: I chose a drawing app because it lets me make pictures and colors. I used the touchscreen because it is easy to draw with my finger.
  • Look at pictures of a keyboard, mouse, monitor, and printer. Identify which are input devices and which are output devices and explain your reasoning.
    Answer: The keyboard and mouse are input devices because you use them to send information to the computer. The monitor and printer are output devices because they show or print information from the computer.
  • Explain how you would use technology safely and respectfully while creating an original product on a computer or tablet.
    Answer: I would use the device carefully so it does not break, not share my personal information online, ask for help if I do not understand something, and be kind if I work with others.

Real-Life Application

Encourage students to explore technology at home by creating a drawing or story using a tablet or computer. Ask them to share what devices and applications they used and how they stayed safe while using technology.

Homework or Home Connection

  • Encourage students to explore technology at home by creating a drawing or story using a tablet or computer. Ask them to share what devices and applications they used and how they stayed safe while using technology.

Lesson Summary

Students learned to select and use various technology applications and devices to create original products. They practiced identifying input and output devices and using correct terminology. The lesson emphasized safe and responsible technology use while encouraging creativity and exploration.

Teacher Notes

Use the exact standards alignment and retrieved-source provenance stored with this enrichment.

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