Kindergarten · Science

Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull

Quarter 1 · Week 9 · TEKS + NGSS

Standards Alignment

  • K-PS2-2 primary
    Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.*
View 24 supporting standards
  • TEKS.SC.K.01A supporting
    ask questions and define problems based on observations or information from text, phenomena, models, or investigations;
  • TEKS.SC.K.01B supporting
    use scientific practices to plan and conduct simple descriptive investigations and use engineering practices to design solutions to problems;
  • TEKS.SC.K.01C supporting
    identify, describe, and demonstrate safe practices during classroom and field investigations as outlined in Texas Education Agency-approved safety standards;
  • TEKS.SC.K.01D supporting
    use tools, including hand lenses, goggles, trays, cups, bowls, sieves or sifters, notebooks, terrariums, aquariums, samples (rocks, sand, soil, loam, gravel, clay, seeds, and plants), windsock, demonstration thermometer, rain gauge, straws, ribbons, non-standard measuring items, blocks or cubes, tuning fork, various flashlights, small paper cups, items that roll, noise makers, hot plate, opaque objects, transparent objects, foil pie pans, foil muffin cups, wax paper, Sun-Moon-Earth model, and plant life cycle model to observe, measure, test, and compare;
  • TEKS.SC.K.01E supporting
    collect observations and measurements as evidence;
  • TEKS.SC.K.01F supporting
    record and organize data using pictures, numbers, words, symbols, and simple graphs; and
  • TEKS.SC.K.01G supporting
    develop and use models to represent phenomena, objects, and processes or design a prototype for a solution to a problem.
  • TEKS.SC.K.02A supporting
    identify basic advantages and limitations of models such as their size, properties, and materials;
  • TEKS.SC.K.02B supporting
    analyze data by identifying significant features and patterns;
  • TEKS.SC.K.02C supporting
    use mathematical concepts to compare two objects with common attributes; and
  • TEKS.SC.K.02D supporting
    evaluate a design or object using criteria to determine if it works as intended.
  • TEKS.SC.K.03A supporting
    develop explanations and propose solutions supported by data and models;
  • TEKS.SC.K.03B supporting
    communicate explanations and solutions individually and collaboratively in a variety of settings and formats; and
  • TEKS.SC.K.03C supporting
    listen actively to others' explanations to identify important evidence and engage respectfully in scientific discussion.
  • TEKS.SC.K.04A supporting
    explain how science or an innovation can help others; and
  • TEKS.SC.K.04B supporting
    identify scientists and engineers such as Isaac Newton, Mae Jemison, and Ynes Mexia and explore what different scientists and engineers do.
  • TEKS.SC.K.05A supporting
    identify and use patterns to describe phenomena or design solutions;
  • TEKS.SC.K.05B supporting
    investigate and predict cause-and-effect relationships in science;
  • TEKS.SC.K.05C supporting
    describe the properties of objects in terms of relative size (scale) and relative quantity;
  • TEKS.SC.K.05D supporting
    examine the parts of a whole to define or model a system;
  • TEKS.SC.K.05E supporting
    identify forms of energy and properties of matter;
  • TEKS.SC.K.05F supporting
    describe the relationship between the structure and function of objects, organisms, and systems; and
  • TEKS.SC.K.05G supporting
    describe how factors or conditions can cause objects, organisms, and systems to either change or stay the same.
  • TEKS.SC.K.07 supporting
    describe and predict how a magnet interacts with various materials and how magnets can be used to push or pull.

Lesson Overview

This kindergarten science lesson focuses on helping students analyze data to determine if a design solution works as intended to change the speed or direction of an object using a push or a pull. Students will engage in hands-on investigations, use simple tools, collect and organize observations, and communicate their findings. The lesson integrates NGSS and TEKS standards related to forces and interactions, scientific practices, and engineering design.

Learning Objectives

  • Ask questions and define problems based on observations or information from investigations or models related to pushes and pulls.
  • Plan and conduct simple investigations using pushes or pulls to change the speed or direction of an object.
  • Use tools safely to observe and measure the effects of pushes and pulls on objects.
  • Collect and record observations and measurements as evidence about how a design solution affects an object's motion.
  • Analyze data to decide if a design solution works as intended to change the speed or direction of an object with a push or a pull.
  • Communicate explanations about whether the design solution worked, using pictures, words, or simple graphs.

Success Criteria

  • Students can ask questions about how pushes or pulls affect an object's motion.
  • Students can safely use tools to test a design solution that involves pushing or pulling an object.
  • Students can collect and record observations about changes in speed or direction of an object.
  • Students can analyze their data to determine if the design solution changed the object's speed or direction as intended.
  • Students can explain and share their findings about the effectiveness of the design solution.

Prerequisite Knowledge

Students should understand the basic concepts of push and pull as forces that can move objects. They should have experience with observing objects moving and simple cause-and-effect relationships.

Key Vocabulary

  • push
  • pull
  • speed
  • direction
  • design solution
  • data
  • observation
  • investigation
  • tool
  • model

Materials and Resources

  • marbles or small balls
  • ramps or inclined planes (can be cardboard or plastic)
  • blocks or books to support ramps
  • paper and crayons or markers for recording data
  • stopwatch or timer (optional)
  • rulers or measuring tape
  • notebooks or recording sheets
  • various objects to push or pull (e.g., toy cars, balls)
  • safety goggles

Teacher Preparation

  • Prepare ramps and materials for students to test pushing or pulling objects.
  • Prepare recording sheets with spaces for pictures, words, or simple graphs.
  • Review safety procedures for handling materials and conducting investigations.
  • Set up a demonstration area to show examples of pushes and pulls changing speed or direction.
  • Prepare guiding questions to prompt student thinking about how their design solutions work.

Detailed Lesson Notes

Understanding Pushes and Pulls

A push is a force that moves an object away from you, while a pull is a force that moves an object toward you. Both pushes and pulls can change how fast an object moves (speed) or the path it takes (direction). For example, pushing a ball can make it roll faster or change its direction if pushed at an angle.

Design Solutions to Change Motion

A design solution is something we create to solve a problem. In this lesson, students design simple tools or setups, like ramps or barriers, to change how an object moves when pushed or pulled. For example, a ramp can make a marble roll faster, or a curved barrier can make it turn.

Collecting and Analyzing Data

Students will observe and measure how their design solutions affect the speed or direction of objects. Data can include how far the object moves, how fast it goes, or the path it follows. Recording data using pictures, words, or simple graphs helps students see patterns and decide if their design worked as intended.

Using Tools Safely

Students will use tools such as ramps, rulers, and timers. It is important to teach and remind students about safety, such as wearing goggles if needed, handling materials carefully, and working respectfully with classmates.

Evaluating if the Design Works

After testing, students analyze their data to determine if their design solution changed the speed or direction of the object as they wanted. They discuss and explain their findings, supporting their ideas with the data they collected. This helps students understand cause-and-effect relationships and the engineering design process.

Worked Examples

Worked Example 1

Scenario

A student builds a ramp to make a marble roll faster. They measure how far the marble goes with and without the ramp. The marble goes 2 feet without the ramp and 4 feet with the ramp. Did the ramp work as intended to change the speed or direction of the marble?

Explanation

The ramp made the marble roll farther, which means it increased the marble's speed. Since the marble went twice as far with the ramp, the design solution worked as intended to change the speed of the marble.

Answer Guide

Yes, the ramp worked because the marble rolled farther, showing it moved faster.

Worked Example 2

Scenario

A student places a curved barrier on the path of a rolling ball to make it turn. The ball rolls straight without the barrier and turns when it hits the barrier. Did the barrier work as intended to change the direction of the ball?

Explanation

The curved barrier caused the ball to change its path, making it turn instead of rolling straight. This shows the design solution successfully changed the direction of the ball.

Answer Guide

Yes, the barrier worked because it made the ball turn instead of going straight.

Engage

Teacher Activity

Show students a ball and ask them what happens when you push or pull it. Demonstrate pushing the ball to roll it straight and then pushing it at an angle to change its direction.

Student Activity

Students observe the ball moving and share ideas about how pushing or pulling changes its movement.

Explanation

This activity introduces the idea that pushes and pulls can change how an object moves, including its speed and direction.

Examples

  • The ball moves forward when pushed straight.
  • The ball changes direction when pushed at an angle.
  • Pulling the ball can also make it move toward me.

Explore

Teacher Activity

Provide students with ramps, marbles, and blocks. Ask them to design a way to make the marble roll faster or turn using pushes or pulls.

Student Activity

Students experiment with pushing or pulling the marble on ramps, adjusting the ramp or adding barriers to change speed or direction.

Explanation

Students explore how design solutions like ramps or barriers affect the marble's motion when pushed or pulled.

Examples

  • The marble rolls faster down a steeper ramp.
  • Barriers can make the marble change direction.
  • Pushing harder makes the marble move faster.

Explain

Teacher Activity

Guide students to share their observations and data. Help them record their findings using pictures, words, or simple graphs.

Student Activity

Students describe what happened during their tests and record data about the marble's speed or direction changes.

Explanation

Recording data helps students organize their observations and supports analyzing if their design solution worked.

Examples

  • Students describe changes in speed or direction.
  • Students create drawings or simple graphs showing their results.

Elaborate

Teacher Activity

Discuss with students how scientists and engineers use data to decide if their designs work. Introduce examples like ramps or tools that help change motion.

Student Activity

Students connect their investigations to real-world examples and think about how designs can help solve problems.

Explanation

This discussion helps students understand the importance of analyzing data and improving designs based on evidence.

Examples

  • Students explain why testing and data are important.
  • Students suggest ways to improve their designs.

Evaluate

Teacher Activity

Ask students to explain if their design solution worked to change the speed or direction of the marble and why, using their data as evidence.

Student Activity

Students share explanations about their design's effectiveness and listen to others' ideas respectfully.

Explanation

This assessment checks students' understanding of cause and effect and their ability to use data to support explanations.

Examples

  • Students give explanations supported by their observations and data.
  • Students engage in respectful discussion about different results.

Classroom Activity

Students experiment with pushing or pulling the marble on ramps, adjusting the ramp or adding barriers to change speed or direction.

Guided Practice

Guided Practice 1

Prompt

What is a push?

Teacher Answer Guide

A push is a force that moves an object away from you.

Guided Practice 2

Prompt

How can you tell if a ramp makes a marble go faster?

Teacher Answer Guide

If the marble rolls farther or faster on the ramp compared to without it, the ramp makes it go faster.

Guided Practice 3

Prompt

What did the curved barrier do to the ball's direction?

Teacher Answer Guide

The curved barrier made the ball turn, changing its direction.

Guided Practice 4

Prompt

Why is it important to record data during your investigation?

Teacher Answer Guide

Recording data helps you remember what happened and decide if your design worked.

Guided Practice 5

Prompt

What can you do if your design does not work as intended?

Teacher Answer Guide

You can change your design and test it again to make it work better.

Independent Practice

  1. Foundational: What is a push?
  2. Developing: If you want a ball to roll faster, what could you do?
  3. Application: You made a ramp for a marble to roll down. How can you tell if your ramp works to make the marble go faster?
  4. Analysis: You tested two designs: one ramp and one flat surface. The marble rolled 3 feet on the ramp and 1 foot on the flat surface. What does this data tell you about the ramp?
  5. Challenge: You designed a barrier to make a ball turn. After testing, the ball did not turn but stopped instead. What could you change in your design to make the ball turn instead of stopping?

Independent Practice Teacher Answer Key

  1. 1. A push is a force that moves an object away from you.
  2. 2. You could push the ball harder or use a ramp to make it roll faster.
  3. 3. You can measure how far or how fast the marble rolls with the ramp and compare it to when it rolls without the ramp.
  4. 4. The data shows the ramp helped the marble roll farther, so the ramp works to increase the marble's speed.
  5. 5. You could change the shape or position of the barrier so it guides the ball to turn instead of blocking it completely.

Guiding Questions

  • What happens when you push or pull the object?
  • How can you change the speed or direction of the object?
  • Did your design work? How do you know?
  • What data did you collect?
  • How can you improve your design?

Common Misconceptions

  • A push always makes an object go faster (sometimes it can slow or stop an object).
  • Pulling an object always makes it move toward you (it depends on how and where you pull).
  • If an object doesn’t move, no force is acting on it (forces can be balanced and cancel out).
  • All design solutions will work perfectly the first time (designs often need testing and improvement).

Differentiation

Support and Intervention

Provide visual aids and physical demonstrations of pushes and pulls. Use simple language and repeat key vocabulary. Allow students to work in pairs for support during investigations.

English-Language Learner Support

Use pictures and gestures to explain push and pull. Provide sentence starters for describing observations. Use bilingual labels for key vocabulary.

Advanced and Extension

Challenge students to design solutions that change both speed and direction. Encourage students to create simple graphs to show their data. Have students explain their reasoning using scientific vocabulary.

Assessment

  • Observe students during investigations to see if they can safely use tools and collect data.
  • Listen to students’ explanations about how their design solutions affected motion.
  • Check students’ recorded data for completeness and accuracy.
  • Draw a picture showing how you pushed or pulled an object to make it move faster or turn.
  • Tell if your design worked and why, using your observations.
  • Have students design and test a new way to change the speed or direction of an object and present their findings.
  • Use a simple quiz with questions about pushes, pulls, speed, and direction.

Answer Guide

  • What is a push?
    Answer: A push is a force that moves an object away from you.
  • How can you tell if a ramp makes a marble go faster?
    Answer: If the marble rolls farther or faster on the ramp compared to without it, the ramp makes it go faster.
  • What did the curved barrier do to the ball's direction?
    Answer: The curved barrier made the ball turn, changing its direction.
  • Why is it important to record data during your investigation?
    Answer: Recording data helps you remember what happened and decide if your design worked.
  • What can you do if your design does not work as intended?
    Answer: You can change your design and test it again to make it work better.

Real-Life Application

Ask families to help students find examples of pushes and pulls at home, such as opening doors or pushing toys, and talk about how these forces change motion.

Homework or Home Connection

  • Ask families to help students find examples of pushes and pulls at home, such as opening doors or pushing toys, and talk about how these forces change motion.

Lesson Summary

In this lesson, students learned that pushes and pulls are forces that can change how fast an object moves or the direction it goes. They designed and tested simple solutions like ramps and barriers to change an object's motion. By collecting and analyzing data, students determined if their designs worked as intended. They practiced using tools safely, recording observations, and explaining their findings with evidence. This builds foundational skills in science and engineering related to forces and motion.

Teacher Notes

Use the exact standards alignment and retrieved-source provenance stored with this enrichment.

Related Lessons